This file puts a lot more and different types of cars and trucks on the highways (Instead of just the 5 or 6 'default' ones). Works on both XP9 and XP10 As these files didn't change (or get any upgrades to better ones) between the XP versions.Īs per daveduck's excellent insight, we changed from individual files you needed to manually copy into X-Planes internals by hand.to a library-based method to replace the markings in an X-Plane "3rd party" modification friendly way. Unzip, and copy "Wide Taxiway Markings Library Replacement" into "Custom Scenery" - That's it.ĭelete "Wide Taxiway Markings Library Replacement" from "Custom Scenery" - That's it. This method also allows easy installation, and is easy to delete. This makes it work for any version of X-Plane that supports the 800 LIBRARY system, which includes X-Plane 8.5+, X-Plane 9, and X-Plane 10. This method manipulates the library in a "3rd party developer" friendly way, by use of LIBRARY directives, and in no way overwrites any of X-Planes default files or requires the end-user to modify X-Planes own internal files or textures. It replaces the Line (.LIN file) definitions with a duplicate definition file which exactly doubles the size of the lines in both the horizontal and vertical directions. This file overwrites X-Plane's built-in library of taxiway markings using the Library EXPORT system functionality provided by X-Plane. This file makes the X-plane default taxiways much wider better reflecting reality.Īll Airport pavement markings look much more like their real-life counterparts. X-Plane Default Taxiway Texture Line Marking Replacement Definition files. Wide Taxiway Markings - Library Replacement v2.0 Or copy in lights-original.txt into X-Plane 10/Resources/bitmaps/world/lites/ X-Plane 10/Resources/bitmaps/world/lites/ I encourage you to experiment - and see what works/looks best for you. You are free to use any of these as you see fit. Similar to the previous file, this gives the best effect when using HDR 4xSSAA or higher, but includes large light halos at distance. "4 lights.txt-4XSSAA-high-distance-bloom" / lights.txt This file gives the best effect when using HDR 4xSSAA or higher (due to the "crush-the-bitmap" way 4xSSAA/8xSSAA does billboarding) "3 lights.txt-4XSSAA-normal-distance-bloom" / lights.txt It is for normal viewing modes, or in 2xSSAA HDR or less. This file gives the best effect if you wish larger light halos at distance. "2 lights.txt-high-distance-bloom" / lights.txt This file gives the best effect when using normal viewing modes, or in 2xSSAA HDR or less. "1-lights.txt-normal-distance-bloom" / lights.txt Removal can be done by copying back the lights-original.txt file to lights.txt, or re-running the X-Plane 10 Installer/updater, which will overwrite this file when you run it, and will revert the lights back to the original XP10 default. This method requires directly manipulating the internals of X-Plane 10 as there is no 3rd party-friendly LIBRARY method to achieve this effect. It replaces the lights.txt definitions with a duplicate definition file which exactly doubles the size of many of the light billboards, in both the horizontal and vertical directions for certain lights. This file overwrites X-Plane's built-in library of light-source definitions. This also fixes viewing night-time runway lighting at off-angles, as well as PAPI/VASI Visibility in the daytime. This fixes issues with 4xSSAA which ends up squashing the light billboards so one cannot see them at distance. This file makes many of the scenery-related X-plane lights much larger making them much more visible. Fixes off-axis visibility of runway lighting as best as I could Makes every light bloom stand out, looks much more like the original X-Plane 10 that was first shipped. Living Scenery Technology provides a system which sceneries can use, just as other addons like SAM, Autogate, etc.Replacement Day and Night Lighting (lights.txt) for X-Plane 10.20ġ.1 Update: Added 4xSSAA, 8xSSAA Optional files ![]() Please note Living Scenery Technology in and of itself does nothing. Lastly, Living Scenery Technology is freeware, for everyone, forever. ![]() Living Scenery Technology features several improvements including a developer defined activation range for very large projects, fast performance, branching methodology for spawning, support for Mac (intel only) Windows and Linux, and most importantly, it is a global plugin implementing a one plugin, many sceneries design, which allows an infinite number of sceneries to use LST as opposed to only being able to have 30-40 instances of GroundTraffic. The inspiration for this project largely came from Marginal's wonderful GroundTraffic plugin. ![]() Living Scenery Technology is a next generation plugin for the animation of scenery objects along a route and access to special features such as the particle system and FMOD in X-Plane 12.
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